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Game Theory: 'Shelf-Space' Stats Logistics. - Printable Version

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Game Theory: 'Shelf-Space' Stats Logistics. - Castle - 11-20-2025


How to Understand These Stats on a Static Board
  1. FT (Foot Traffic):
    • Higher FT tenants “pull” customers to nearby stores.
    • Can be visualized with radius circles or arrows around anchors showing influence.
    • Example: MegaMart FT 40 → boosts adjacent stores by 40% influence factor.
  2. NL (Noise Level):
    • Shows which tenants may annoy neighbors and reduce their revenue.
    • On a static board, could show “noise zones” around noisy tenants (like a shaded area).
  3. SZ (Store Size):
    • Determines cost scaling and space occupancy.
    • Can be visualized by how many board spaces the tenant occupies or an icon showing size tier.
  4. BA (Brand Appeal):
    • Higher BA multiplies revenue; also increases synergy effects.
    • Can be represented by stars, colors, or logos for intuitive visual ranking.
  5. SY (Synergy Type):
    • Matches tenant categories to gain adjacency bonuses.
    • Use icons, color coding, or grouping lines on the board so players immediately recognize synergy potential.

Revenue Types (Clarified)
  • Base Revenue: Standard tenant income.
  • Online Sales: Adds percentage of base revenue, independent of board position.
  • Traffic Boost: Applied when FT triggers from nearby anchors or events.
  • Product Card Bonuses: Persistent revenue boosts linked to certain anchors.
  • Stat Modifiers: All the above are affected by FT, NL, BA, and SY multipliers.
Example Calculation for a Tenant (MegaMart):
  • BaseRevenue = 100
  • FT = 40 → Revenue *= 1 + 0.40 → 140
  • BA = 30 → Revenue *= 1 + 0.30 → 182
  • SY (2 same-type nearby) → Revenue = 1 + 0.052 → 202.3
  • NL nearby (10%) → Revenue *= 0.90 → 182.1