CollabGadget POINTSENVY (V.0.1.1) Announcement. - Castle - 08-08-2025
PointsEnvy is a dynamic economy and role-playing framework, engineered by The CollabGadget Co. and licensed exclusively for deployment on CASTLE.
At its core, PointsEnvy transforms everyday forum activity into measurable progression. Every interaction—whether posting, contributing, or engaging with others—feeds into a structured system of points, transactions, and achievements. These points serve as the foundation for advanced features such as guild formation, cooperative raids, inventory management, and a crafting system powered by recipes.
The plugin also introduces faction and alignment systems, enabling users to define their role within the broader community economy and narrative. Through seamless integration of economic mechanics and role-play elements, PointsEnvy provides a scientific and scalable model for engagement—balancing reward systems, progression loops, and social collaboration.
Furthermore, it incorporates it's own 2d game-world that runs within the forum itself (no install), a self enclosed MMORPG, totally original, and developed/obtained/licensed for exclusive deployment right here on CASTLE forums. Everything we just mentioned about PointsEnvy plugs into our game, changes in game effect forum, and visa versa.
Weather, biomes, civilizations, towns, taxes, war, famine, drought, tradeskills, factions, standings, quests, guilds, and more.
In effect, CASTLE becomes more than a forum. It becomes a living ecosystem where behavior, choice, and strategy shape an evolving experience.
Core Economy- Points Earnings – gain points for posting, replying, reactions, polls, uploads, and custom events.
- Daily Rewards – login bonuses, streak multipliers, and random treasure drops.
- Transaction System – send points to other members with optional tax/fee.
- Banking – deposit points into savings with interest or gamble in risk-based games.
- Taxes & Inflation Controls – admins can apply point sinks and regulate flow.
Shop, Items & Inventory- Points Shop – buy perks, badges, upgrades, or custom items.
- Inventory System – track owned items (equipped, stored, consumables).
- Item Types:
- Consumables (potions, scrolls, buffs).
- Equipment (weapons, armor, accessories).
- Vanity/Collectibles (skins, flair, trophies).
- Durability & Usage – items can break, expire, or have cooldowns.
- Trading – peer-to-peer item swaps, auctions, or sales.
Crafting & Recipes- Crafting System – combine materials into stronger gear or consumables.
- Recipe Unlocks – gained through shop purchases, raids, or quests.
- Randomized Crafting Results – chance of rare/legendary outcomes.
- Custom Resources – admins define ores, herbs, drops, etc.
- Economy Integration – crafting requires both points + materials.
Guilds, Factions & Alignment- Guild Creation – players can form or join guilds with unique banners.
- Guild Banks – shared point pool and shared inventory.
- Guild Upgrades – unlock perks (discounts, special raids, unique items).
- Faction System – members align with global factions (Light, Dark, Neutral, etc.).
- Faction Wars – points, raids, or quests contribute to faction dominance.
- Alignment Tracking – choices/actions shift users toward Good, Evil, Chaotic, or Lawful alignments, changing gameplay.
Raids, Quests & Events- Raids – group-based encounters requiring guild cooperation.
- Boss Mechanics – scripted encounters where players spend items/points to progress.
- Loot Drops – rare materials, points, or unique equipment rewarded.
- Daily Quests – randomized challenges for points or items.
- Seasonal Events – admin-timed events with special shops/quests.
- World Events – faction-wide battles that affect alignment and leaderboard standings.
Progression & Competition- Leaderboards – richest, strongest, most active, guild rankings, faction standings.
- Achievements & Titles – milestones grant cosmetic rewards or buffs.
- Leveling System – optional XP/level mechanics tied to posts or battles.
- PvP Battles – duel system using equipment, stats, and points wagers.
Logs & Transparency- Daily Transactions Log – view gains/losses each day.
- Inventory Log – track crafting, trades, purchases.
- Raid Logs – raid contributions and rewards tracked.
- Guild Logs – member contributions, treasury usage, upgrades.
Administration & Control- Full ACP Module for Administrative-Users:
- Manage shop, recipes, raids, factions.
- Bankers may Adjust user balances and inventories.
- Create quests and rewards.
- Bankers may also configure tax, fees, daily rewards, and inflation sinks.
Extensible via hooks.
- Modular — Administration, or head-banker can disable crafting, guilds, raids, etc.
Display & Integration- User-facing HUD panel (points, items, guild, alignment).
- Guild and faction profile badges.
- Inventory & shop pages styled to match MyBB themes.
- Raid/quest pages integrated as forum “events.”
Quote:PointsEnvy combines:- Economy + Shop
- Inventory + Crafting
- Guilds + Factions + Alignment
- Raids + Quests + Events
- Daily rewards + transactions log
- PvP + Leaderboards + Achievements
|